Utilization of Jeopardy Games Uses Powerpoint to Improve Student Learning Outcomes
(1) MAN 1 Wonosobo, Indonesia
Abstract
The reality on the ground shows that geography lessons at MAN 1 Wonosobo, in its presentation still tend to be verbalistic, namely; through reading books and other library books. For students of class X MAN 1 Wonosobo, Geography lessons are known for materials that are memorized a lot, teacher learning methods that are still conventional, so that in learning activities students tend to be passive. In reality, there is still a tendency to low student learning outcomes in Geography lessons. Technological advances today are a trigger factor that today learning is not only done conventionally, in the form of text and reading. The provision of educational games becomes an alternative learning medium. Media in learning is very instrumental in attracting students' learning interest and making students enthusiastic about the material provided. Through this research, students are taught through the utilization of Jeopardy games using PowerPoint. This game is one way to increase the mastery of students of class X MAN 1 Wonosobo, in learning Dsar-basic Mapping in Geography lessons, so as to hone students' thinking power in understanding the subject matter. The method used in this study used the experimental design "Pretest-Posttes Control Group Design". The results proved there was a significant difference between learning outcomes using Jeopardy games and learning outcomes that did not use Jeopardy games. The results of the experimental class pretest calculation and control class showed that t count = -1.3534 is smaller than ttable with a significant level of 5% with dk = 8 which is 2.262. This means that the two groups are still in a balanced state and there is no difference. And the posttest calculation shows that thitung=-7.2152 with a larger than ttabel with a significant level of 5% with dk=8 which is 1.86. Thus, there was a significant difference between the experimental class group and the control class after the treatment. Because the relationship between teacher and student is a two-way relationship, the teacher is obliged to guide and direct students to succeed in learning. So providing jeopardy game media is one way to overcome problems in the learning process, so it is expected that the learning process can be optimally successful.
Keywords
Jeopardy Games, PowerPoint, Learning Outcomes
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