Information Technology Based Inquiry on Energy Topics to Improve Middle School Students' Science Skills

Subhan Subhan(1), Kapraja Sangadji(2),
(1) Institut Agama Islam Negeri Ambon, Indonesia
(2) Institut Agama Islam Negeri Ambon, Indonesia

Abstract

The purpose of this research is to develop models and determine the effect of IT-based multimedia on Energy Change, as well as to improve science skills and creative thinking. This study used a quasi-experimental method. Pretest-Posttest Control Group Design. Three classes randomly selected. The subjects were students of class VIIIa and VIIIb in a junior high school in Baubau, Southeast Sulawesi. a sample of 30 students from the experimental class and 30 students from the control class. The instrument uses a test of mastery of energy concepts, science skills and creative thinking. Observation sheets, and questionnaires to get student and teacher responses to the application of multimedia. The results showed that the increase in N-Gain of concept mastery, science skills and creative thinking was considered high (0.70; 0.72 and 0.73). The highest N-Gain occurs in concept mastery which is the definition of energy change and the lowest for static electricity. So N-Gain occurs in an increase in indicators of science skills that are observed indirectly, and the lowest is for dynamic electricity, on indicators of creative thinking from energy in the form of static electricity and dynamic electricity to develop previous knowledge obtained by students, generally teachers and students respond. positive and motivated on interactive multimedia based on IT on the concept of energy.

Keywords

creative thinking, interactive multimedia, junior high school students, science skills

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